Event 3: Key Insights

On Friday 18th of March the third and last event of the Predictive Materialities Workshop took place in TU Delft. The third event was intended to bring the insights of the first two events together and plan the next steps after the workshop.


The Programm

  • Part 1.Presenting and discussing the results and the insights of the last two events
  • Part 2.Discussing the next steps towards the Dutch Design Week



A few participants did and ideation session after the second workshop and presented their insights.

Gaspard started with showing a webpage that allows the user to upload a picture of a piece of clothing or an outfit and then searches in the internet for similar clothes. Further he presented a two projects about the traceability of production steps of clothing.

The following projects were looked at:

The discussion led to the idea of giving the user the possibility to reward the people which are involved in the making of  their clothing directly. This would become possible if every production step could be traced back to different people.

The discussion led to fair trade and how we can better judge which products we should buy or if we should even buy or rather lease products.

Two projects were introduced:

  • Mudjeans: Lease your jeans – A service which allows the user to not own a jeans anymore but to lease it.
  • Buycott: An app which tells the user about production backgrounds of products when the are scanned. In that way it helps the user to make a decision of which products to buy based on the user’s values.


In the next step Marcel presented an algorithm he created, which tries to match the facebook data of two people. His goal was to find common interests to create a common ground as a base to become closer to each other. He downloaded all facebook data of Dries as well as his own facebook data and compared the times when they are both active on facebook, further he compared which events they attend and which are common interests.

“ I designed an algorithm to become closer to Dries”



In the next step the participants discussed how the insights of this workshop can be demonstrated at the Dutch Design Week. How can the attention of the visitors be catched and their interest in the findings of the workshop be evoked?What could be a memorable experience? Different ideas were discussed:


  • It should be something ‘hands on’ but showing the technology and the implication  similar to Things Clash.
  • Creating an algorithm that creates a conference it finds people and publications online, downloads them and automatically sends invitations to the people fitting to the topic.
  • Creating something that connects to the  APIs of social networks and collects the data of the visitors. With that data tangible things can be created and handed out to the visitors. It would be a great way to turn their intangible data into something intangible.
  • Creating a speculative future: A provoking question or statement such as “If data is the new oil, what’s the motor?” could be visualized and the visitors could be given tools to respond to that statement.
  • Rather than a statement it could also be a future scenario. ‘‘If we behave like this and that this is how our future will look”. Let the visitor drastically and very tangible explore the results of his actions in a  scenario that involves senses.
  • Designing a laboratory in which the implications of one’s actions can be explored.


Arrangements were made to further work on a proposal for DDW.Some of the participants will come up with a concept to present the insights at the Dutch Design Week in October 2016.


Event 2: Designing by Value


On Tuesday  9th of February the second event of the Predictive Materialities Workshop took place at TU Delft. The workshop was facilitated by Chris speed and Debbie Maxwell.
The event evolved around the topic of blockchains,alternative currencies and data as value.  he event included an introduction to the Blockchain and the Bitcoin by Stichting Bitcoin Amsterdam.

The programme

  1. Reflections on the participant’s progress
  2.  Introduction to the Bitcoin/BlockChain for Designers by Stichting Bitcoin
  3. Workshop.1: Blockchain for Designers by Debbie Maxwell & Chris Speed
  4. Workshop.2: Discussion and Design Implications

Part 1: Reflections on the participant’s progress

The participants had the task to pretend to be an algorithm that finds patterns in other participants online data. Based on this data they designed an object for another participant. The object was 3D printed and send to the participant it was intended for. Here are some pictures of the results.


Part 3 : workshop – Blockchain for Designers

The goal of this workshop was to get the participants familiar with the usage of bitcoins and the blockchains. Lego pieces were used as bitcoins, one piece represented one bitcoin. All participants had a set of stickers in their own colour, which were sticked on the lego bitcoins in order to track the transactions. Participants had to trade different materials with lego bitcoins. In three different rounds they had different trading tasks. In each round two participants functioned as minors, who had to calculate all transactions and announce when a block is closed. In the first two rounds goods such as water, sheep, grains etc. were used as values to trade. In the  third round the participants were asked to use their own values.

Some examples of the values they were trading were: a kidney, a moral compass, DNA modification treatment, a clean slate, time, dinner, holiday, advice, different insurances, multiplyer, a free out of jail card…


Part 4: workshop – Discussion and Design Implications

In the last part the participants formed teams and came up with service ideas.

ABC  Anner, Marcel, Gaspard by









Educoin  by Teun, Nazil, Dana



Assasinator by Iskander, Giulia


undispiable value


Life Coin  by Dries, Emily, Tomasz 

life coin



Hammer  by Fako, Jelle, Matthijs