Anticipating a culture of small scale, distributed manufacturing, the workshop envisions a scenario in which people receive not software suggestions, but material artifacts that anticipate their daily needs. Over a period of 3 months, three families will play host to three networked 3D printers that ‘print’ artifacts meant to aid families in their daily practices. During the 3 months, participants in the final workshop will use readings from families’ calendars in order to design objects for the families, which will then be sent over the Internet to the 3D printers. During the workshop, participants will discuss, evaluate and create new design concepts in light of the diaries families are asked to maintain about their experiences with these unusual material artifacts.
- Im/material traces (April 2016)
Objects with intent ( 14th of April 2016)
This workshop aims to explore how to design ‘objects with intent’ within an Internet of Sensible Things. To explore the consequences of alternative approaches to designing for interactions in IoT, a speculative Sensible Door is pre-framed to be connected to a variety of data sources of sensible and intentful artefacts. In the workshop, participants will explore the role that the door can play in everyday life, the intentions it can develop, the situations it changes, the design sensitivities it requires and so forth. Through developing scenarios and hands on connecting artefacts, participants will explore what is involved in hooking up data to the interactive door platform when developing several behaviour designs aimed to interweave into our everyday lives. In the afternoon session participants engage with (and reflect on) the different (behavior) designs and discuss the consequences of this phenomenology-informed approach in relation to common IoT practices.
- Material speculations (September 2016)
The workshop will culminate a deployment of sets of IoT artifacts, known as “mor(s)e things”, designed in the spirit of material speculations, i.e. actual artifacts situated in everyday life that speculate on alternative possibilities through being experienced over time. The “mor(s)e things” will be sent to invited participants of the workshop that will include designers, developers, and researchers of interaction design to be lived with for a period before the workshop. During the workshop, participants will meet to discuss and report on the experiences, modifications, and collectively produce design responses to the “mor(s)e things”. In the second half of the workshop, participants will present the design responses and reports on living with the “mor(s)e things” to a public audience.